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Html5 Canvas Tutorials

3.1.4 HTML5 Canvas KineticJS Group Tutorial

KineticJSGroups are similar to layers except that they aren't tied to a physical canvas element.  Groups are used to group a collection of shapes together so that you can treat the collection of shapes as one large complex shape.  Grouping is absolutely...

3.1.3 HTML5 Canvas KineticJS Shape Tutorial

KineticJSShapes are the core objects of a KineticJS application.  Shapes enable developers to make drawings with the HTML5 Canvas API, attach event listeners to them, move them, rotate them, scale them, layer them, and much more.  You can think of...

3.1.2 HTML5 Canvas KineticJS Layer Tutorial

KineticJSlayers are tied to their own physical HTML5 canvas elements.  Each layer in a stage can be used to draw traditional HTML5 Canvas drawings or to add shapes with event bindings.  As a general rule of thumb, it's good practice to group things...

3.3.3 HTML5 Canvas Drag and Drop a Group with KineticJS

To drag and drop groups withKineticJS, we can use thedraggable()method of theGroupobject to enable drag and drop. Thedraggable()method enables drag and drop for both desktop and mobile applications.

3.1.1 HTML5 Canvas KineticJS Stage Tutorial

KineticJSis based on a stage which contains layers and shapes.  To create a stage with KineticJS, we can use theKinetic.Stage()constructor to instantiate a stage object.  The Stage constructor requires a container div id or a container DOM element...

3.4.6 HTML5 Canvas Scale Stage with KineticJS

To scale the stage withKineticJS, we can use thesetScale()method of the Stage class which requires a single argument to scale the x and y components of the stage proportionately, or two arguments to scale the x and y components of the stage individually.