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How to write an application using architecture that supports plug-ins.
Simulation of flight in 3D space using OpenGL. The accelerometer-based UI is of particular interest.
Simulates first-person immersion in a randomized, 3D maze having a single solution. The implementation provided is a Win32 application built using MinGW, but the techniques offered are adaptable to a wide variety of OpenGL-compatible devices and development...
GLW is a simple, compact, drop-in framework for developing simple OpenGL games and demos. Its focus is ease of use, platform abstraction and small footprint.
Well its taken 3+ years for Qt 3D to be an overnight success, but here it is: we are now part of Qt5 and we’ll be front and centre in the exciting picture that will be powering a new generation of QML enhanced apps on a whole range of platforms. As a...
This article is a simple straightforward car race game with minimum lines of code (LOC).
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