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I had no idea that this feature was in Flash CS6. Finally we can easily target new versions of AIR! Check out how in the tip below. Thanks to Daniel Albu for tipping me off about this. [if !IE]>
I just uploaded a new tutorial that shows you how to create and use object pools in AS3. In the example I am using Starling but the concepts carry over to any other framework or just the traditional display list. This concept is vital to get good performance...
Since the release of Mac OS X Lion you might have noticed that your Hard Drive seems to keep shrinking, when you delete something you don’t seem to gain any additional space, well the reason for this is that Lion brought with it a new feature “Local...
This tutorial is written by Simon Thompson, creator of the new iOS developer resource\xa0www.iosdeveloperguide.com Tweeting from within your app has become significantly easier to implement with the release of iOS5. \xa0In the past you had the choice of writing...
Update: Many have pointed out that ActionScript is similar to JavaScript in its scoping. This is indeed correct. Sorry for the mixup. I just uploaded a new tutorial that covers a basic introduction of OOP with JavaScript. I show you how to create separate class...
This is the second part in the series of 2 tutorials on how to create custom designs for your iPhone app. You can view Part 1 here. In this tutorial, we shall design a ViewController similar to the image below. The ViewController will have a custom UIBarButtonItem...
In this quick tip I show you how to finally get rid of Flash’s right-click context menu once and for all! You can now listen to a right-click event and use it for a custom menu or for game play. Exciting stuff! [if !IE]>
Update: I just uploaded a new version of this tutorial that is much clearer and understandable. Empty your cache and check it out. I just uploaded a new tutorial that explains how to use the new mouse lock feature that is included in Flash Player 11.2. This...
I just uploaded a new tutorial that shows you how to integrate the Nape physics engine into your Starling projects. This library was recently updated, making it very easy to work with from Starling. Thanks to Dmitriy for his blog post that got me started in...
I just uploaded a new tutorial that shows you how to get started with the Flare3D engine. Flare3D is one of the most polished and easy-to-use Stage3D frameworks. In the tutorial I import a 3D character and get it move around the world. I plan on doing more...
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